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Heuristic Evaluation of the Walkman 600i Music Only Mode
OverviewWalkman has long been known for being a forerunner on the mobile music scene. The question was asked, "How are they making music accessible on a handset?" The project looked at the entire Walkman handset, but took a deeper look at music. The portion shown here provides a look at the stand alone, or airplane mode.
Research Design

- Evaluate the 600i against 400+ tasks and user experience design constructs as part of an initial investigation into developing the heuristic evaluation methodology we would use for future evaluations.
- Review in more detail the music sections of the handset such as playing a song, finding a song, and listening to music while on an airplane.
- Conduct a competitive comparison against what Sprint was accomplishing at the time. Review functions and user experience for advantages and deficiencies.
Accomplishments

The following is an example finding, but is not provided in it's entirety here.
The Sequence
- First, the user must find the settings. While not displayed here, "Settings and Tools" is accessible through the main menu.
- Next, the user needs to determine what to look for. The answer is in the Startup Menu, but this is the object through which the airplane mode is available, rather than the feature or task itself. Is a user likely to have "startup menu" in their schema for airplane mode? Likely not. This leaves the user to hunt for the feature.
- Impact. In daily use, music is easily available. However, it's that time you get on a plane and are counting on listening to your music that now becomes a chore, and task failure isn't any further off than the closing of the aircraft door.
Building on That

Findings like these are opportunities to understand not only the competitive design philosophy, but how to make your task path better. It also stresses the question, "What are the priorities of the phone?" Many other "music" phones, such as the Sprint Samsung Upstage, provide very clear, specific UI paths to the music functionality. Certainly, dedicated keys to the music function will help, as in the case of the Walkman, but it is an in appropriate assumption to believe that users will see or remember this functionality in the face of a vibrant screen and habit patterns associated with initiating tasks through the screen UI menu. Fundamentally, given that Walkman is known for music, greater concentration on the music UI portion of the phone was certainly warranted.
Skills

- Heuristic evaluation
- Competitive comparison
- Task analysis
- Communicating usability impact
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